So, I have another idea of how to improve an MMO.
See, I am disappointed in how loot is dealt with. In P&P RPGs it is not unusual for character to pick up something and not realize it's magical, in MMOs everything is ranked and obvious.
In my system all loot would start out anonymous, then filters would eb applied. These filters would be the "knowledge" of the character. This mostly applies to crafting materials but could be extended to weapons and armor.
Here would be the steps:
- Everyone could pick up "Rocks, plant materials, animal parts and broken junk".
- Depending on the skills the character has he can see the value of the appropriate class.
- The things that the character couldn't identify could be sold on the auction house.
- The purchaser of these items would then be able to identify them based off of their skills.
- If they are sold to an NPC vendor they will pay based off of what the player knows, to simulate informed haggling.
ETA (from the comments):
One thing I forgot to mention in the post was the possibility of quest items being held in the stack. Like in WAR, rather than wading through mobs to get a quest to kill those same mobs, imagine "Oh you want 6 armor insignias? Well, I just killed like 30 of those guys, let me see if I have 6 insignias". I don't like how some MOBs only drop certain items when you have a quest.